![]() ![]() “We were ready to go, and we ran right into the housing financial crisis in 2008. The team gained notoriety by releasing Cel Damage alongside the launch of the original Xbox in 2001, a strategy that Provost would revisit over a decade later.Īfter a brief stint at Arkane Studios in France, Provost planned to return to Montreal and start a studio with $4-million invested by a Taiwanese game maker. It didn’t work out.”įollowing his heart to Toronto, Provost joined Pseudo Interactive. “We were a bunch of kids who didn’t really know what they were doing. “I went up to Lac Saint-Jean to try and start a game studio,” Provost says. In 1997, he set out to become a game maker. Large masks hang from the wall in tribute to those worn by the drug-addled happy pill takers in We Happy Few.īefore starting Compulsion in 2009, Provost was already an industry veteran. The sounds seep through the door, and wash over the studio. The space has its own recording studio where eerie tunes echo out of a cheesy organ, evoking old-school church music. “I consider myself independent, because that’s what we are.” Guillaume ProvostĬompulsion’s studio houses a small army of 27 people - artists, programmers, storytellers and musicians marrying technology and creativity in new ways on a daily basis. “When Microsoft puts you on the E3 stage, you don’t carry much of an indie label anymore,” says Provost, head of the Montreal based Compulsion Games. All eyes were on his studio’s latest title We Happy Few, a survival game set in a dystopian 1960’s England where drugs are used to mask a dreadful reality. If you have problems to unzip and run the application on Mac, try another compression program.Guillaume Provost took the stage last summer at E3, North America’s largest video game expo, to a crowd of thousands and 6.6 million live online viewers. If you find any bug or problem please send us an email to you for playing Dystopicon! This game is inspired by the classic novels 1984, A Happy World and Ubik. Take your time to explore the different objects and the mechanics in your first day. ![]() The story will be told through gameplay, texts and comics. With that money they pay services to cover their basic needs. Throughout the game they will discover the details of this dystopia in which the government monitors your movements but gives you freedom of choice. ![]() If you find any bug or problem please send us an email to Dystopicon the players will live in a dystopian society in which they receive money in exchange to watch TV. Could you fill out this anonymous survey? " Exploring the criticism of capitalism in Dystopicon" - DeVuegoĮDIT: We want to know your opinion about the game. " Dystopicon: television, capitalism and dystopia" - DeVuego Will you be a bood, compliant citizen?" - Free Game Planet "It’s an interesting little game with multiple endings and a offers a dark analogy for how governments (not just authoritarian ones) try to control the public via media. "Have you seen how few resources are needed to talk about capitalism, technological isolationism and the extreme individualization of a society in which communities are lacking?" - Nivel Oculto "Dystopicon teaches you that capitalism sells you dreams at the price of nightmares." - MundoGamers ![]()
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